fCraft.VanillaMapGenState.Generate C# (CSharp) Method

Generate() public method

public Generate ( ) : Map
return Map
        public override Map Generate() {
            if( Finished ) return Result;
            try {
                ReportProgress( 0, "Raising..." );
                Raise();
                if( Canceled ) return null;

                ReportProgress( 20, "Eroding..." );
                Erode();
                if( Canceled ) return null;

                ReportProgress( 35, "Soiling..." );
                Soil();
                if( Canceled ) return null;

                if( genParams.AddCaves ) {
                    ReportProgress( 45, "Carving..." );
                    Carve();
                    if( Canceled ) return null;
                }

                ReportProgress( 55, "Depositing coal..." );
                int density = (int)Math.Round( genParams.OreDensity*CoalOreDensity );
                MakeOreVeins( Block.Coal, density );
                ReportProgress( 58, "Depositing iron..." );
                density = (int)Math.Round( genParams.OreDensity*IronOreDensity );
                MakeOreVeins( Block.IronOre, density);
                ReportProgress( 61, "Depositing gold..." );
                density = (int)Math.Round( genParams.OreDensity*GoldOreDensity );
                MakeOreVeins( Block.GoldOre, density );
                if( Canceled ) return null;

                ReportProgress( 65, "Watering..." );
                Water();
                if( Canceled ) return null;

                ReportProgress( 75, "Melting..." );
                Melt();
                if( Canceled ) return null;

                ReportProgress( 80, "Growing..." );
                Grow();
                if( Canceled ) return null;

                if( genParams.AddFlowers ) {
                    ReportProgress( 90, "Planting flowers..." );
                    PlantFlowers();
                    if( Canceled ) return null;
                }

                if( genParams.AddMushrooms ) {
                    ReportProgress( 93, "Planting shrooms..." );
                    PlantShrooms();
                    if( Canceled ) return null;
                }

                if( genParams.AddTrees ) {
                    ReportProgress( 96, "Planting trees..." );
                    PlantTrees();
                    if( Canceled ) return null;
                }

                Result = map;
                return map;
            } finally {
                ReportProgress( 100, Canceled ? "Canceled" : "Finished" );
                Finished = true;
            }
        }