fCraft.MessageBlock.SerializedData.SerializedData C# (CSharp) Method

SerializedData() public method

public SerializedData ( MessageBlock MessageBlock ) : System
MessageBlock MessageBlock
return System
            public SerializedData( MessageBlock MessageBlock )
            {
                lock ( MessageBlock ) {
                    Name = MessageBlock.Name;
                    Creator = MessageBlock.Creator;
                    Created = MessageBlock.Created;
                    World = MessageBlock.World;
                    AffectedBlockX = MessageBlock.AffectedBlock.X;
                    AffectedBlockY = MessageBlock.AffectedBlock.Y;
                    AffectedBlockZ = MessageBlock.AffectedBlock.Z;
                    XMin = MessageBlock.Range.Xmin;
                    XMax = MessageBlock.Range.Xmax;
                    YMin = MessageBlock.Range.Ymin;
                    YMax = MessageBlock.Range.Ymax;
                    ZMin = MessageBlock.Range.Zmin;
                    ZMax = MessageBlock.Range.Zmax;
                    Message = MessageBlock.Message;
                }
            }
MessageBlock.SerializedData