public SerializedData( MessageBlock MessageBlock )
{
lock ( MessageBlock ) {
Name = MessageBlock.Name;
Creator = MessageBlock.Creator;
Created = MessageBlock.Created;
World = MessageBlock.World;
AffectedBlockX = MessageBlock.AffectedBlock.X;
AffectedBlockY = MessageBlock.AffectedBlock.Y;
AffectedBlockZ = MessageBlock.AffectedBlock.Z;
XMin = MessageBlock.Range.Xmin;
XMax = MessageBlock.Range.Xmax;
YMin = MessageBlock.Range.Ymin;
YMax = MessageBlock.Range.Ymax;
ZMin = MessageBlock.Range.Zmin;
ZMax = MessageBlock.Range.Zmax;
Message = MessageBlock.Message;
}
}