fCraft.MapCommands.Generate C# (CSharp) Method

Generate() private method

private Generate ( Player player, Command cmd ) : void
player Player
cmd Command
return void
        void Generate( Player player, Command cmd ) {
            if( !player.Can( Permissions.SaveAndLoad ) ) {
                world.NoAccessMessage( player );
                return;
            }
            int wx, wy, height;
            if( !(cmd.NextInt( out wx ) && cmd.NextInt( out wy ) && cmd.NextInt( out height )) ) {
                player.Message( "Usage: " + Color.Help + "/gen widthX widthY height type filename" );
                return;
            }
            string mode = cmd.Next();
            string filename = cmd.Next();
            if( mode == null || filename == null ) {
                player.Message( "Usage: " + Color.Help + "/gen widthX widthY height type filename" );
                return;
            }
            filename += ".fcm";

            int seed;
            if( !cmd.NextInt( out seed ) ) {
                seed = new Random().Next();
            }
            Random rand = new Random( seed );
            player.Message( "Seed: " + Convert.ToBase64String( BitConverter.GetBytes( seed ) ) );

            Map map = new Map( world, wx, wy, height );
            map.spawn.Set( map.widthX / 2 * 32 + 16, map.widthY / 2 * 32 + 16, map.height * 32, 0, 0 );

            DoGenerate( map, player, mode, filename, rand, false );
        }