private static void SendMinecraftNetBeat()
{
HeartbeatData data = new HeartbeatData( MinecraftNetUri );
if ( !RaiseHeartbeatSendingEvent( data, MinecraftNetUri, true ) ) {
return;
}
minecraftNetRequest = CreateRequest( data.CreateUri() );
var state = new HeartbeatRequestState( minecraftNetRequest, data, true );
minecraftNetRequest.BeginGetResponse( ResponseCallback, state );
}