public FontHandler( Block textColor, Vector3I[] Marks, Player p, Direction dir ) { direction = dir; blockCount = 0; player = p; PixelData.X = Marks[0].X; PixelData.Y = Marks[0].Y; PixelData.Z = Marks[0].Z; PixelData.BlockColor = textColor; undoState = player.DrawBegin( null ); }