private static void DrawOneBlock( Player player, Map map, Block drawBlock, Vector3I coord,
BlockChangeContext context, ref int blocks, ref int blocksDenied, fCraft.Drawing.UndoState undoState )
{
if ( map == null )
return;
if ( player == null )
throw new ArgumentNullException( "player" );
if ( !map.InBounds( coord ) )
return;
Block block = map.GetBlock( coord );
if ( block == drawBlock )
return;
if ( player.CanPlace( map, coord, drawBlock, context ) != CanPlaceResult.Allowed ) {
blocksDenied++;
return;
}
map.QueueUpdate( new BlockUpdate( null, coord, drawBlock ) );
Player.RaisePlayerPlacedBlockEvent( player, map, coord, block, drawBlock, context );
if ( !undoState.IsTooLargeToUndo ) {
if ( !undoState.Add( coord, block ) ) {
player.Message( "NOTE: This draw command is too massive to undo." );
player.LastDrawOp = null;
}
}
blocks++;
}