internal void init()
{
var cardCanvas = GameObject.Find(Constants.cardCanvas);
canvas = GameObject.Find("Canvas").gameObject.GetComponent<Canvas>();
//set up fake card model
var hoverCardModel = new CardModel()
{
playerId = -1,
};
//init the hover card that's hidden most of the time
cardService.CreateCard(hoverCardModel, cardCanvas.transform, new Vector3(10000,10000, 0));
var hoverCardGO = hoverCardModel.gameObject;
hoverCardGO.name = hoverName;
hoverCardGO.tag = "HoverCard";
//disable all colliders so you can't hover the hover
foreach (var collider in hoverCardGO.GetComponentsInChildren<BoxCollider>())
{
collider.enabled = false;
}
foreach (var collider in hoverCardGO.GetComponentsInChildren<MeshCollider>())
{
collider.enabled = false;
}
hoverCardView = hoverCardGO.AddComponent<CardView>();
hoverCardView.card = hoverCardModel;
hoverCardGO.SetActive(false);
}