ctac.CardCanvasHelperView.WorldToScreenPoint C# (CSharp) Method

WorldToScreenPoint() public method

public WorldToScreenPoint ( Vector3 position ) : Vector3
position UnityEngine.Vector3
return UnityEngine.Vector3
        public Vector3 WorldToScreenPoint(Vector3 position)
        {
            Vector2 ViewportPosition = cardCamera.WorldToViewportPoint(position);
            return new Vector3(
                ((ViewportPosition.x * CanvasRect.sizeDelta.x)),
                ((ViewportPosition.y * CanvasRect.sizeDelta.y)),
                position.z
            );
        }