ctac.CardCanvasHelperView.MouseToWorld C# (CSharp) Method

MouseToWorld() public method

public MouseToWorld ( float z ) : Vector3
z float
return UnityEngine.Vector3
        public Vector3 MouseToWorld(float z)
        {
            var mouseViewport = cardCamera.ScreenToViewportPoint(CrossPlatformInputManager.mousePosition);

            //calculate the position of the UI element
            //0,0 for the canvas is at the center of the screen, whereas WorldToViewPortPoint treats the lower left corner as 0,0. Because of this, you need to subtract the height / width of the canvas * 0.5 to get the correct position.
            return new Vector3(
                ((mouseViewport.x * CanvasRect.sizeDelta.x) - (CanvasRect.sizeDelta.x * 0.5f)),
                ((mouseViewport.y * CanvasRect.sizeDelta.y) - (CanvasRect.sizeDelta.y * 0.5f)),
                z
            );
        }