Universe.Physics.BulletSPlugin.BSLinksetConstraints.PhysicallyUnlinkAllChildrenFromRoot C# (CSharp) Method

PhysicallyUnlinkAllChildrenFromRoot() private method

private PhysicallyUnlinkAllChildrenFromRoot ( BSPrimLinkable rootPrim ) : bool
rootPrim BSPrimLinkable
return bool
        bool PhysicallyUnlinkAllChildrenFromRoot(BSPrimLinkable rootPrim)
        {
            DetailLog("{0},BSLinksetConstraint.PhysicallyUnlinkAllChildren,taint", rootPrim.LocalID);

            return PhysicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.PhysBody);
        }