Universe.Physics.BulletSPlugin.BSConstraintSpring.SetDamping C# (CSharp) Method

SetDamping() public method

public SetDamping ( int pIndex, float pDamping ) : bool
pIndex int
pDamping float
return bool
        public bool SetDamping(int pIndex, float pDamping)
        {
            PhysicsScene.DetailLog("{0},BSConstraintSpring.SetDamping,obj1ID={1},obj2ID={2},indx={3},damp={4}",
                                            m_body1.ID, m_body1.ID, m_body2.ID, pIndex, pDamping);
            PhysicsScene.PE.SpringSetDamping(m_constraint, pIndex, pDamping);
            return true;
        }