Universe.Physics.BulletSPlugin.BSConstraintSpring.SetAxisEnable C# (CSharp) Method

SetAxisEnable() public method

public SetAxisEnable ( int pIndex, bool pAxisEnable ) : bool
pIndex int
pAxisEnable bool
return bool
        public bool SetAxisEnable(int pIndex, bool pAxisEnable)
        {
            PhysicsScene.DetailLog("{0},BSConstraintSpring.SetEnable,obj1ID={1},obj2ID={2},indx={3},enable={4}",
                                            m_body1.ID, m_body1.ID, m_body2.ID, pIndex, pAxisEnable);
            PhysicsScene.PE.SpringEnable(m_constraint, pIndex, BSParam.NumericBool(pAxisEnable));
            return true;
        }