Universe.Physics.BulletSPlugin.BSActorMoveToTarget.Refresh C# (CSharp) Method

Refresh() public method

public Refresh ( ) : void
return void
        public override void Refresh()
        {
            m_physicsScene.DetailLog("{0},BSActorMoveToTarget,refresh,enabled={1},active={2},target={3},tau={4}",
                m_controllingPrim.LocalID, Enabled, m_controllingPrim.MoveToTargetActive,
                m_controllingPrim.MoveToTargetTarget, m_controllingPrim.MoveToTargetTau);

            // If not active any more...
            if (!m_controllingPrim.MoveToTargetActive)
            {
                Enabled = false;
            }

            if (isActive)
            {
                ActivateMoveToTarget();
            }
            else
            {
                DeactivateMoveToTarget();
            }
        }