Universe.Physics.BulletSPlugin.BSActorMoveToTarget.BSActorMoveToTarget C# (CSharp) Method

BSActorMoveToTarget() public method

public BSActorMoveToTarget ( BSScene physicsScene, BSPhysObject pObj, string actorName )
physicsScene BSScene
pObj BSPhysObject
actorName string
        public BSActorMoveToTarget(BSScene physicsScene, BSPhysObject pObj, string actorName)
            : base(physicsScene, pObj, actorName)
        {
            m_targetMotor = null;
            m_physicsScene.DetailLog("{0},BSActorMoveToTarget,constructor", m_controllingPrim.LocalID);
        }