Universe.Physics.BulletSPlugin.BSActorAvatarMove.Refresh C# (CSharp) Method

Refresh() public method

public Refresh ( ) : void
return void
        public override void Refresh()
        {
            m_physicsScene.DetailLog("{0},BSActorAvatarMove,refresh", m_controllingPrim.LocalID);

            // If the object is physically active, add the hoverer prestep action
            if (isActive)
            {
                ActivateAvatarMove();
            }
            else
            {
                DeactivateAvatarMove();
            }
        }