Universe.Physics.BulletSPlugin.BSActorAvatarMove.BSActorAvatarMove C# (CSharp) Method

BSActorAvatarMove() public method

public BSActorAvatarMove ( BSScene physicsScene, BSPhysObject pObj, string actorName ) : System
physicsScene BSScene
pObj BSPhysObject
actorName string
return System
        public BSActorAvatarMove(BSScene physicsScene, BSPhysObject pObj, string actorName)
            : base(physicsScene, pObj, actorName)
        {
            m_velocityMotor = null;
            m_walkingUpStairs = 0;
            m_physicsScene.DetailLog("{0},BSActorAvatarMove,constructor", m_controllingPrim.LocalID);
        }