public abstract CreateTerrainShape ( |
||
id | ||
size | System.Vector3 | |
minHeight | float | |
maxHeight | float | |
heightMap | float | |
scaleFactor | float | |
collisionMargin | float | |
return |
public abstract BulletShape CreateTerrainShape(UInt32 id, Vector3 size, float minHeight, float maxHeight,
float[] heightMap,
float scaleFactor, float collisionMargin);