static public int GetInterpolatedLightProbe(IntPtr l)
{
try{
UnityEngine.LightProbes self = (UnityEngine.LightProbes)checkSelf(l);
UnityEngine.Vector3 a1;
checkType(l, 2, out a1);
UnityEngine.Renderer a2;
checkType(l, 3, out a2);
System.Single[] a3;
checkType(l, 4, out a3);
self.GetInterpolatedLightProbe(a1, a2, a3);
return(0);
}
catch (Exception e) {
LuaDLL.luaL_error(l, e.ToString());
return(0);
}
}