UnityEngine.LightProbes.GetInterpolatedLightProbe C# (CSharp) Method

GetInterpolatedLightProbe() private method

private GetInterpolatedLightProbe ( Vector3 position, Renderer renderer, float coefficients ) : void
position Vector3
renderer Renderer
coefficients float
return void
        public void GetInterpolatedLightProbe(Vector3 position, Renderer renderer, float[] coefficients)
        {
        }

Usage Example

コード例 #1
0
 static public int GetInterpolatedLightProbe(IntPtr l)
 {
     try{
         UnityEngine.LightProbes self = (UnityEngine.LightProbes)checkSelf(l);
         UnityEngine.Vector3     a1;
         checkType(l, 2, out a1);
         UnityEngine.Renderer a2;
         checkType(l, 3, out a2);
         System.Single[] a3;
         checkType(l, 4, out a3);
         self.GetInterpolatedLightProbe(a1, a2, a3);
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
All Usage Examples Of UnityEngine.LightProbes::GetInterpolatedLightProbe