UnityEngine.Graphics.DrawProcedural C# (CSharp) Method

DrawProcedural() private method

private DrawProcedural ( MeshTopology topology, int vertexCount, [ instanceCount ) : void
topology MeshTopology
vertexCount int
instanceCount [
return void
        public static extern void DrawProcedural(MeshTopology topology, int vertexCount, [UnityEngine.Internal.DefaultValue("1")] int instanceCount);
        [ExcludeFromDocs]

Same methods

Graphics::DrawProcedural ( MeshTopology topology, int vertexCount ) : void

Usage Example

Example #1
0
        public static void DrawProcedural(MeshTopology topology, int vertexCount)
        {
            int instanceCount = 1;

            Graphics.DrawProcedural(topology, vertexCount, instanceCount);
        }