UnityEngine.Graphics.SetRandomWriteTarget C# (CSharp) Method

SetRandomWriteTarget() private method

private SetRandomWriteTarget ( int index, ComputeBuffer uav ) : void
index int
uav ComputeBuffer
return void
        public static void SetRandomWriteTarget(int index, ComputeBuffer uav)
        {
            bool preserveCounterValue = false;
            SetRandomWriteTarget(index, uav, preserveCounterValue);
        }

Same methods

Graphics::SetRandomWriteTarget ( int index, ComputeBuffer uav, [ preserveCounterValue ) : void
Graphics::SetRandomWriteTarget ( int index, RenderTexture uav ) : void

Usage Example

Example #1
0
        public static void SetRandomWriteTarget(int index, ComputeBuffer uav)
        {
            bool preserveCounterValue = false;

            Graphics.SetRandomWriteTarget(index, uav, preserveCounterValue);
        }