private ModifyVertices ( List |
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vertices | List |
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return | void |
public abstract void ModifyVertices(List<UIVertex> vertices);
}
static public int ModifyVertices(IntPtr l) { try{ UnityEngine.UI.BaseVertexEffect self = (UnityEngine.UI.BaseVertexEffect)checkSelf(l); List <UnityEngine.UIVertex> a1; checkType(l, 2, out a1); self.ModifyVertices(a1); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }