static public int ModifyVertices(IntPtr l)
{
try{
UnityEngine.UI.BaseVertexEffect self = (UnityEngine.UI.BaseVertexEffect)checkSelf(l);
List <UnityEngine.UIVertex> a1;
checkType(l, 2, out a1);
self.ModifyVertices(a1);
return(0);
}
catch (Exception e) {
LuaDLL.luaL_error(l, e.ToString());
return(0);
}
}