UnityEngine.Networking.NetworkTransport.Disconnect C# (CSharp) Method

Disconnect() private method

private Disconnect ( int hostId, int connectionId, byte &error ) : bool
hostId int
connectionId int
error byte
return bool
        public static extern bool Disconnect(int hostId, int connectionId, out byte error);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

Example #1
0
 public override void DisconnectLocalClient()
 {
     if (NetworkManager.Get().enableLogging)
     {
         Debug.Log("Transport Disconnect Local Client");
     }
     Unet.Disconnect(serverHostID, serverConnectionID, out byte error);
 }
All Usage Examples Of UnityEngine.Networking.NetworkTransport::Disconnect