UnityEngine.Networking.LocalClient.InvokeHandlerOnClient C# (CSharp) Method

InvokeHandlerOnClient() private method

private InvokeHandlerOnClient ( short msgType, MessageBase msg, int channelId ) : void
msgType short
msg MessageBase
channelId int
return void
        internal void InvokeHandlerOnClient(short msgType, MessageBase msg, int channelId)
        {
            NetworkWriter writer = new NetworkWriter();
            writer.StartMessage(msgType);
            msg.Serialize(writer);
            writer.FinishMessage();
            this.InvokeBytesOnClient(writer.AsArray(), channelId);
        }

Usage Example

 public override bool Send(short msgType, MessageBase msg)
 {
     m_LocalClient.InvokeHandlerOnClient(msgType, msg, Channels.DefaultReliable);
     return(true);
 }