UnityEngine.Networking.LocalClient.Disconnect C# (CSharp) Method

Disconnect() public method

public Disconnect ( ) : void
return void
        public override void Disconnect()
        {
            ClientScene.HandleClientDisconnect(base.m_Connection);
            if (this.m_Connected)
            {
                this.PostInternalMessage(0x21);
                this.m_Connected = false;
            }
            base.m_AsyncConnect = NetworkClient.ConnectState.Disconnected;
            this.m_LocalServer.RemoveLocalClient(base.m_Connection);
        }