UnityEngine.Experimental.Director.AnimatorControllerPlayable.SetInputs C# (CSharp) Method

SetInputs() public method

public SetInputs ( IEnumerable sources ) : bool
sources IEnumerable
return bool
        public override bool SetInputs(IEnumerable<AnimationPlayable> sources)
        {
            Debug.LogError("AnimationClipPlayable doesn't support setting inputs");
            return false;
        }

Usage Example

 static public int SetInputs(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l);
         System.Collections.Generic.IEnumerable <UnityEngine.Experimental.Director.AnimationPlayable> a1;
         checkType(l, 2, out a1);
         var ret = self.SetInputs(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }