UnityEngine.Experimental.Director.AnimatorControllerPlayable.GetCurrentAnimatorStateInfo C# (CSharp) Method

GetCurrentAnimatorStateInfo() private method

private GetCurrentAnimatorStateInfo ( int layerIndex ) : AnimatorStateInfo
layerIndex int
return UnityEngine.AnimatorStateInfo
        public extern AnimatorStateInfo GetCurrentAnimatorStateInfo(int layerIndex);
        public float GetFloat(int id)

Usage Example

 static public int GetCurrentAnimatorStateInfo(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         var ret = self.GetCurrentAnimatorStateInfo(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }