UnityEngine.EventSystems.StandaloneInputModule.SendSubmitEventToSelectedObject C# (CSharp) Method

SendSubmitEventToSelectedObject() protected method

Calculate and send a submit event to the current selected object.

protected SendSubmitEventToSelectedObject ( ) : bool
return bool
        protected bool SendSubmitEventToSelectedObject()
        {
            if (base.eventSystem.currentSelectedGameObject == null)
            {
                return false;
            }
            BaseEventData baseEventData = this.GetBaseEventData();
            if (base.input.GetButtonDown(this.m_SubmitButton))
            {
                ExecuteEvents.Execute<ISubmitHandler>(base.eventSystem.currentSelectedGameObject, baseEventData, ExecuteEvents.submitHandler);
            }
            if (base.input.GetButtonDown(this.m_CancelButton))
            {
                ExecuteEvents.Execute<ICancelHandler>(base.eventSystem.currentSelectedGameObject, baseEventData, ExecuteEvents.cancelHandler);
            }
            return baseEventData.used;
        }