public static PasteToStateMachineFromPasteboard ( AnimatorStateMachine sm, AnimatorController controller, int layerIndex, Vector3 position ) : void | ||
sm | AnimatorStateMachine | |
controller | AnimatorController | |
layerIndex | int | |
position | Vector3 | |
return | void |
public static void PasteToStateMachineFromPasteboard(AnimatorStateMachine sm, AnimatorController controller, int layerIndex, Vector3 position)
{
Undo.RegisterCompleteObjectUndo(sm, "Paste to StateMachine");
PasteToStateMachineFromPasteboardInternal(sm, controller, layerIndex, position);
}