UnityEditor.Unsupported.PasteToStateMachineFromPasteboard C# (CSharp) Méthode

PasteToStateMachineFromPasteboard() public static méthode

public static PasteToStateMachineFromPasteboard ( AnimatorStateMachine sm, AnimatorController controller, int layerIndex, Vector3 position ) : void
sm AnimatorStateMachine
controller AnimatorController
layerIndex int
position Vector3
Résultat void
        public static void PasteToStateMachineFromPasteboard(AnimatorStateMachine sm, AnimatorController controller, int layerIndex, Vector3 position)
        {
            Undo.RegisterCompleteObjectUndo(sm, "Paste to StateMachine");
            PasteToStateMachineFromPasteboardInternal(sm, controller, layerIndex, position);
        }