UnityEditor.SubstanceImporter.SetGenerateMipMaps C# (CSharp) Method

SetGenerateMipMaps() public method

Force the generation of mipmaps for this ProceduralMaterial.

public SetGenerateMipMaps ( ProceduralMaterial material, bool mode ) : void
material UnityEngine.ProceduralMaterial
mode bool
return void
        public void SetGenerateMipMaps(ProceduralMaterial material, bool mode)
        {
            if (material == null)
            {
                throw new ArgumentException("Invalid ProceduralMaterial");
            }
            ScriptingProceduralMaterialInformation materialInformation = this.GetMaterialInformation(material);
            materialInformation.generateMipMaps = mode;
            this.SetMaterialInformation(material, materialInformation);
        }