UnityEditor.SubstanceImporter.OnTextureInformationsChanged C# (CSharp) Method

OnTextureInformationsChanged() private method

private OnTextureInformationsChanged ( ProceduralTexture texture ) : void
texture UnityEngine.ProceduralTexture
return void
        internal extern void OnTextureInformationsChanged(ProceduralTexture texture);
        /// <summary>

Usage Example

 protected override void OnDisable()
 {
     base.OnDisable();
     if (!EditorApplication.isPlaying && !InternalEditorUtility.ignoreInspectorChanges && this.m_MightHaveModified)
     {
         this.m_MightHaveModified = false;
         string[]             array   = new string[base.targets.GetLength(0)];
         int                  num     = 0;
         UnityEngine.Object[] targets = base.targets;
         for (int i = 0; i < targets.Length; i++)
         {
             ProceduralTexture proceduralTexture = (ProceduralTexture)targets[i];
             string            assetPath         = AssetDatabase.GetAssetPath(proceduralTexture);
             SubstanceImporter substanceImporter = AssetImporter.GetAtPath(assetPath) as SubstanceImporter;
             if (substanceImporter)
             {
                 substanceImporter.OnTextureInformationsChanged(proceduralTexture);
             }
             assetPath = AssetDatabase.GetAssetPath(proceduralTexture.GetProceduralMaterial());
             bool flag = false;
             for (int j = 0; j < num; j++)
             {
                 if (array[j] == assetPath)
                 {
                     flag = true;
                     break;
                 }
             }
             if (!flag)
             {
                 array[num++] = assetPath;
             }
         }
         for (int k = 0; k < num; k++)
         {
             SubstanceImporter substanceImporter2 = AssetImporter.GetAtPath(array[k]) as SubstanceImporter;
             if (substanceImporter2 && EditorUtility.IsDirty(substanceImporter2.GetInstanceID()))
             {
                 AssetDatabase.ImportAsset(array[k], ImportAssetOptions.ForceUncompressedImport);
             }
         }
     }
 }
All Usage Examples Of UnityEditor.SubstanceImporter::OnTextureInformationsChanged