UnityEditor.RagdollBuilder.CheckConsistency C# (CSharp) Method

CheckConsistency() private method

private CheckConsistency ( ) : string
return string
        private string CheckConsistency()
        {
            this.PrepareBones();
            Hashtable hashtable = new Hashtable();
            IEnumerator enumerator = this.bones.GetEnumerator();
            try
            {
                while (enumerator.MoveNext())
                {
                    BoneInfo current = (BoneInfo) enumerator.Current;
                    if (current.anchor != null)
                    {
                        if (hashtable[current.anchor] != null)
                        {
                            BoneInfo info2 = (BoneInfo) hashtable[current.anchor];
                            return string.Format("{0} and {1} may not be assigned to the same bone.", current.name, info2.name);
                        }
                        hashtable[current.anchor] = current;
                    }
                }
            }
            finally
            {
                IDisposable disposable = enumerator as IDisposable;
                if (disposable != null)
                {
                    disposable.Dispose();
                }
            }
            IEnumerator enumerator2 = this.bones.GetEnumerator();
            try
            {
                while (enumerator2.MoveNext())
                {
                    BoneInfo info3 = (BoneInfo) enumerator2.Current;
                    if (info3.anchor == null)
                    {
                        return string.Format("{0} has not been assigned yet.\n", info3.name);
                    }
                }
            }
            finally
            {
                IDisposable disposable2 = enumerator2 as IDisposable;
                if (disposable2 != null)
                {
                    disposable2.Dispose();
                }
            }
            return "";
        }