private SetHandler ( UnityEditor.SerializedProperty property, UnityEditor.PropertyHandler handler ) : void | ||
property | UnityEditor.SerializedProperty | |
handler | UnityEditor.PropertyHandler | |
return | void |
internal void SetHandler(SerializedProperty property, PropertyHandler handler)
{
int propertyHash = GetPropertyHash(property);
this.m_PropertyHandlers[propertyHash] = handler;
}
}