public HeapshotUIObject ( string name, UnityEditor refObject, bool inverseReference ) : System | ||
name | string | |
refObject | UnityEditor | |
inverseReference | bool | |
return | System |
public HeapshotUIObject(string name, UnityEditor.HeapshotReader.ObjectInfo refObject, bool inverseReference)
{
this.name = name;
this.obj = refObject;
this.inverseReference = inverseReference;
}