UnityEditor.ExternalForcesModuleUI.Init C# (CSharp) Method

Init() protected method

protected Init ( ) : void
return void
        protected override void Init()
        {
            if (this.m_Multiplier == null)
            {
                if (s_Texts == null)
                {
                    s_Texts = new Texts();
                }
                this.m_Multiplier = base.GetProperty("multiplier");
            }
        }