UnityEditor.AssetStoreUtils.GetLoaderPath C# (CSharp) Method

GetLoaderPath() private method

private GetLoaderPath ( ) : string
return string
        public static extern string GetLoaderPath();
        public static string GetOfflinePath()

Usage Example

        private void InitWebView(Rect webViewRect)
        {
            m_CurrentSkin = EditorGUIUtility.skinIndex;
            m_IsDocked    = docked;
            m_IsOffline   = false;

            if (!webView)
            {
                var x      = (int)webViewRect.x;
                var y      = (int)webViewRect.y;
                int width  = (int)webViewRect.width;
                int height = (int)webViewRect.height;

                // Create WebView.
                webView = ScriptableObject.CreateInstance <WebView>();
                webView.InitWebView(m_Parent, x, y, width, height, false);
                webView.hideFlags = HideFlags.HideAndDontSave;
                webView.AllowRightClickMenu(true);

                // Sync focus.
                if (hasFocus)
                {
                    SetFocus(true);
                }
            }

            // Direct WebView event callbacks to us.
            webView.SetDelegateObject(this);

            // Load the A$ startup file.
            webView.LoadFile(AssetStoreUtils.GetLoaderPath());
        }
All Usage Examples Of UnityEditor.AssetStoreUtils::GetLoaderPath