protected void CreateParameterList()
{
List<Element> list = new List<Element>();
if (this.m_Host.animatorController != null)
{
UnityEngine.AnimatorControllerParameter[] parameters = this.m_Host.animatorController.parameters;
for (int i = 0; i < parameters.Length; i++)
{
list.Add(this.CreateElement(parameters[i]));
}
}
this.m_Tree = list.ToArray();
}