Unity.Platform.IPhone.IPhoneMedia.PlayNSUrl C# (CSharp) Method

PlayNSUrl() private method

Plaies the NS URL.
private PlayNSUrl ( NSUrl nsUrl ) : bool
nsUrl NSUrl /// Ns URL. ///
return bool
		private bool PlayNSUrl(NSUrl nsUrl) {
			if(nsUrl!=null) {
				if(playerController !=null && this.State==MediaState.Playing) {
					// if player is already playing, stop it.
					Stop();
				}
				
				// TODO check if we are paused on the same file or not, to re-start player data.
				if(playerController == null) {
					try {
						
						using (var pool = new NSAutoreleasePool ()) {
							var thread = new Thread (ShowMediaPlayer);
							thread.Start (nsUrl);
						};
						
					} catch (Exception) {
						SystemLogger.Log(SystemLogger.Module.PLATFORM, "Error trying to get media file [" + nsUrl +"]");
					}
				}
				
				/*
				if(playerController != null) {
					// Start Playing.
					bool playing = playerController.Play();
					if(playing) {
						this.State = MediaState.Playing;	
					}
					return playing;
				}
				*/
				
				return true;
				
			} else {
				INotification notificationService = (INotification)IPhoneServiceLocator.GetInstance ().GetService ("notify");
				if (notificationService != null) {
					notificationService.StartNotifyAlert ("Media Alert", "Media file cannot be reproduced on on this device.", "OK");
				}
				return false;
			}
		}