public void RealWindow ()
{
BasicWidgetType type = BasicWidgetType.Window;
Atk.Object accessible;
string name = "test";
accessible = GetAccessible (type, name, true);
Atk.IComponent atkComponent = CastToAtkInterface <Atk.IComponent> (accessible);
InterfaceComponent (type, atkComponent);
PropertyRole (type, accessible);
Parent (type, accessible);
States (accessible,
Atk.StateType.Active, //FIXME: figure out why the ACTIVE state sometimes doesn't appear
Atk.StateType.Enabled,
Atk.StateType.Sensitive,
Atk.StateType.Resizable,
Atk.StateType.Showing,
Atk.StateType.Visible);
}