public BuildRealPlayer ( ) : |
||
return |
public RealPlayer BuildRealPlayer()
{
return new RealPlayer(_victoryValidator);
}
public RealPlayerVsRealPlayer(PlayerFactory playerFactory, ControlEnums.Player player) { _realPlayer1 = playerFactory.BuildRealPlayer(); _realPlayer2 = playerFactory.BuildRealPlayer(); _realPlayer1.Player = player; _realPlayer2.Player = player == ControlEnums.Player.O ? ControlEnums.Player.X : ControlEnums.Player.O; }