public RealPlayerVsRealPlayer(PlayerFactory playerFactory, ControlEnums.Player player)
{
_realPlayer1 = playerFactory.BuildRealPlayer();
_realPlayer2 = playerFactory.BuildRealPlayer();
_realPlayer1.Player = player;
_realPlayer2.Player = player == ControlEnums.Player.O ? ControlEnums.Player.X : ControlEnums.Player.O;
}