Terraria.TimeLogger.RenderTime C# (CSharp) Method

RenderTime() public static method

public static RenderTime ( int renderType, double timeElapsed ) : void
renderType int
timeElapsed double
return void
        public static void RenderTime(int renderType, double timeElapsed)
        {
            if (renderType < 0 || renderType >= TimeLogger.renderTimes.Length)
                return;
            TimeLogger.UpdateTime(TimeLogger.renderTimes, renderType, timeElapsed);
        }