Terraria.Tile.wallFrameY C# (CSharp) Method

wallFrameY() public method

public wallFrameY ( ) : int
return int
        public int wallFrameY()
        {
            return ((int)this.bTileHeader3 & 7) * 36;
        }

Same methods

Tile::wallFrameY ( int wallFrameY ) : void

Usage Example

Example #1
0
        public static void WallFrame(int i, int j, bool resetFrame = false)
        {
            if (i <= 0 || j <= 0 || i >= Main.maxTilesX - 1 || j >= Main.maxTilesY - 1 || Main.tile[i, j] == null)
            {
                return;
            }
            Tile tile = Main.tile[i, j];

            if (tile.wall == 0)
            {
                tile.wallColor(0);
                return;
            }
            int  num   = 0;
            Tile tile2 = Main.tile[i, j - 1];

            if (tile2 != null && tile2.wall > 0)
            {
                num = 1;
            }
            tile2 = Main.tile[i - 1, j];
            if (tile2 != null && tile2.wall > 0)
            {
                num |= 2;
            }
            tile2 = Main.tile[i + 1, j];
            if (tile2 != null && tile2.wall > 0)
            {
                num |= 4;
            }
            tile2 = Main.tile[i, j + 1];
            if (tile2 != null && tile2.wall > 0)
            {
                num |= 8;
            }
            int num2;

            if (Main.wallLargeFrames[(int)tile.wall] == 1)
            {
                num2 = Framing.largeTileFrameNumberLookup[j % 4][i % 3] - 1;
                tile.wallFrameNumber((byte)num2);
            }
            else if (resetFrame)
            {
                num2 = WorldGen.genRand.Next(0, 3);
                tile.wallFrameNumber((byte)num2);
            }
            else
            {
                num2 = (int)tile.wallFrameNumber();
            }
            if (num == 15)
            {
                num += Framing.centerWallFrameLookup[i % 3][j % 3];
            }
            Point16 point = Framing.wallFrameLookup[num][num2];

            tile.wallFrameX((int)point.x);
            tile.wallFrameY((int)point.y);
        }
All Usage Examples Of Terraria.Tile::wallFrameY