Terraria.Tile.Constructor C# (CSharp) Method

Constructor() private method

private Constructor ( Tile copy = null ) : void
copy Tile
return void
		private void Constructor(Tile copy = null)
		{
			if (copy == null)
			{
				type = (ushort)0;
				wall = (byte)0;
				liquid = (byte)0;
				sTileHeader = (short)0;
				bTileHeader = (byte)0;
				bTileHeader2 = (byte)0;
				bTileHeader3 = (byte)0;
				frameX = (short)0;
				frameY = (short)0;
				k_wireFlags = k_WireFlags.WIRE_NONE;
			}
			else
			{
				type = copy.type;
				wall = copy.wall;
				liquid = copy.liquid;
				sTileHeader = copy.sTileHeader;
				bTileHeader = copy.bTileHeader;
				bTileHeader2 = copy.bTileHeader2;
				bTileHeader3 = copy.bTileHeader3;
				frameX = copy.frameX;
				frameY = copy.frameY;
				k_wireFlags = copy.k_wireFlags;
			}
		}