Terraria.Projectile.ProjectileFixDesperation C# (CSharp) Method

ProjectileFixDesperation() public method

public ProjectileFixDesperation ( int own ) : void
own int
return void
        public void ProjectileFixDesperation(int own)
        {
            switch (type)
            {
                case 461:
                case 632:
                case 642:
                case 644:
                    for (int index = 0; index < 1000; ++index)
                    {
                        if (Main.projectile[index].owner == owner && Main.projectile[index].identity == ai[1] && Main.projectile[index].active)
                        {
                            ai[1] = index;
                            break;
                        }
                    }
                    break;
                case 626:
                case 627:
                case 628:
                    for (int index = 0; index < 1000; ++index)
                    {
                        if (Main.projectile[index].owner == owner && Main.projectile[index].identity == ai[0] && Main.projectile[index].active)
                        {
                            ai[0] = index;
                            break;
                        }
                    }
                    break;
            }
        }