public bool SectionRange(int size, int firstX, int firstY)
{
for (int index = 0; index < 4; ++index)
{
int x = firstX;
int y = firstY;
if (index == 1)
{
x += size;
}
if (index == 2)
{
y += size;
}
if (index == 3)
{
x += size;
y += size;
}
if (this.TileSections[Netplay.GetSectionX(x), Netplay.GetSectionY(y)])
{
return(true);
}
}
return(false);
}