public HitTile()
{
HitTile.rand = new Random();
this.data = new HitTile.HitTileObject[21];
this.order = new int[21];
for (int index = 0; index <= 20; ++index)
{
this.data[index] = new HitTile.HitTileObject();
this.order[index] = index;
}
this.bufferLocation = 0;
}