private void SaveWorldAs()
{
var sfd = new SaveFileDialog();
sfd.Filter = "Terraria World File|*.wld|TEdit Backup File|*.TEdit";
sfd.Title = "Save World As";
sfd.InitialDirectory = DependencyChecker.PathToWorlds;
if ((bool)sfd.ShowDialog())
{
CurrentFile = sfd.FileName;
SaveWorldFile();
}
}